Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
277 | 2010-12-19 05:27:44 | 117.77 | |
46 | 2010-12-17 05:36:13 | 116.02 | |
5 | 2010-12-17 04:58:26 | 127.88 |