The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
106499 | 2019-03-15 18:02:15 | 150.99 | 100% |
104820 | 2018-03-04 04:29:23 | 143.11 | 99% |
101509 | 2017-07-13 21:49:25 | 142.69 | 99% |
99559 | 2017-05-06 15:22:28 | 138.91 | 99% |
99558 | 2017-05-06 15:19:12 | 122.16 | 95% |
97361 | 2017-04-21 15:20:44 | 109.81 | 95% |