Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1620 | 2008-10-31 17:16:28 | 98.20 | |
1433 | 2008-10-13 16:24:25 | 101.41 |