Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
862 | 2011-05-02 05:22:13 | 92.86 | |
811 | 2011-04-29 07:12:16 | 88.20 | |
598 | 2011-04-09 08:56:16 | 72.47 | |
123 | 2011-03-21 11:35:28 | 84.42 |