Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5025 | 2012-01-28 03:01:02 | 80.13 | 89% |
4842 | 2012-01-06 18:48:51 | 97.84 | 98% |
4634 | 2011-07-02 09:44:22 | 95.62 | 97% |
4456 | 2011-05-01 11:09:18 | 102.69 | |
4209 | 2010-12-24 11:45:13 | 89.93 | |
4157 | 2010-12-03 06:08:23 | 95.92 | |
3754 | 2010-09-25 16:52:53 | 83.99 | |
3617 | 2010-09-14 13:13:26 | 86.94 | |
3283 | 2010-08-30 08:15:35 | 91.14 | |
3219 | 2010-08-22 07:16:18 | 87.47 | |
2626 | 2010-04-30 08:18:15 | 90.88 | |
2026 | 2010-02-11 08:03:52 | 73.82 | |
1837 | 2010-01-20 08:07:07 | 82.07 | |
1206 | 2009-11-27 11:53:25 | 79.50 | |
1137 | 2009-11-07 08:01:47 | 72.97 | |
545 | 2009-01-22 06:26:46 | 50.70 | |
1 | 2008-11-14 10:03:56 | 30.20 |