Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1331 | 2010-12-28 14:17:05 | 43.02 | |
578 | 2010-11-29 14:14:03 | 42.24 | |
259 | 2010-11-10 14:46:55 | 33.58 |