Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
841 | 2009-07-04 04:23:24 | 110.44 | |
746 | 2009-06-30 21:34:16 | 104.57 | |
723 | 2009-06-24 03:54:08 | 96.10 | |
585 | 2009-06-15 06:09:37 | 107.66 | |
282 | 2009-06-08 07:27:54 | 100.96 | |
272 | 2009-06-08 02:20:57 | 85.79 | |
254 | 2009-06-08 01:59:44 | 101.88 |