Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
103 | 2009-01-29 19:04:28 | 96.03 | |
5 | 2008-10-01 23:00:53 | 63.44 |