Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
252 | 2010-02-05 18:05:18 | 85.88 | |
183 | 2010-02-04 19:20:24 | 90.16 | |
17 | 2010-02-03 08:10:38 | 81.50 |