The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
637 | 2018-06-11 00:32:32 | 128.43 | 97% |
279 | 2017-09-18 20:43:36 | 116.41 | 97% |