Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
258 | 2011-03-05 21:20:57 | 120.58 | |
109 | 2011-03-02 05:23:55 | 92.19 | |
106 | 2011-03-02 00:07:57 | 96.14 |