Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2322 | 2012-06-28 20:53:30 | 49.21 | 95% |
2169 | 2012-06-18 07:44:58 | 52.92 | 96% |
2076 | 2012-06-17 17:05:34 | 49.61 | 97% |
2036 | 2012-06-17 06:49:55 | 54.45 | 96% |
1640 | 2012-06-14 05:32:17 | 50.35 | 93% |
438 | 2012-06-01 15:24:27 | 45.47 | 96% |
41 | 2012-05-18 07:23:02 | 24.59 | 87% |