Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3724 | 2016-04-26 08:49:40 | 39.37 | 84% |
3390 | 2016-04-03 17:35:10 | 37.81 | 84% |
2682 | 2016-03-04 16:29:33 | 45.36 | 93% |
2375 | 2016-02-26 18:16:04 | 36.35 | 91% |
2193 | 2015-12-26 17:16:25 | 43.41 | 96% |
2088 | 2015-12-15 07:38:35 | 43.64 | 98% |
2050 | 2015-12-11 09:22:09 | 35.07 | 94% |
1505 | 2015-05-19 07:24:48 | 36.04 | 97% |
578 | 2015-04-09 14:17:22 | 25.47 | 88% |
444 | 2015-04-06 19:19:49 | 23.83 | 91% |
263 | 2015-04-04 19:40:29 | 17.34 | 88% |