Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
7774 | 2011-06-23 04:39:41 | 58.86 | 90% |
7534 | 2011-06-15 07:01:38 | 60.32 | 95% |
7263 | 2011-06-01 04:43:09 | 54.65 | 86% |
6991 | 2011-04-18 06:28:00 | 48.88 | |
6814 | 2011-03-26 03:25:50 | 46.54 | |
6373 | 2010-12-22 07:33:55 | 53.17 | |
6371 | 2010-12-22 07:15:11 | 50.24 | |
5998 | 2010-11-29 05:32:38 | 51.01 | |
4960 | 2010-10-14 03:10:20 | 52.34 | |
4776 | 2010-10-08 04:14:02 | 41.06 | |
4346 | 2010-09-28 04:20:24 | 50.48 | |
4224 | 2010-09-24 04:41:05 | 43.82 | |
4194 | 2010-09-23 09:45:36 | 48.39 | |
4190 | 2010-09-23 09:38:44 | 47.22 | |
4154 | 2010-09-22 07:37:35 | 46.24 | |
3386 | 2010-08-25 02:41:56 | 46.70 | |
3293 | 2010-08-23 07:01:25 | 45.89 | |
2622 | 2010-08-03 07:51:31 | 39.11 | |
1764 | 2010-07-20 02:02:06 | 35.71 | |
1473 | 2010-07-16 03:33:20 | 33.79 |