The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
37105 | 2017-02-28 05:37:57 | 140.57 | 100% |
36469 | 2017-01-18 09:24:59 | 108.63 | 95% |