Text race history for Faktor X (northern_lights)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
14656 2017-11-27 19:24:28 97.82 99%
11481 2017-11-14 14:42:20 77.22 97%
10906 2017-11-11 19:44:22 87.28 99%
10576 2017-11-11 11:37:07 83.43 97%
7670 2017-11-01 12:38:33 86.94 98%
7424 2017-10-31 14:40:33 91.49 98%
1083 2017-10-11 11:51:47 88.27 99%