The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
14656 | 2017-11-27 19:24:28 | 97.82 | 99% |
11481 | 2017-11-14 14:42:20 | 77.22 | 97% |
10906 | 2017-11-11 19:44:22 | 87.28 | 99% |
10576 | 2017-11-11 11:37:07 | 83.43 | 97% |
7670 | 2017-11-01 12:38:33 | 86.94 | 98% |
7424 | 2017-10-31 14:40:33 | 91.49 | 98% |
1083 | 2017-10-11 11:51:47 | 88.27 | 99% |