Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2042 | 2010-09-19 09:58:37 | 78.84 | |
1872 | 2010-09-14 13:30:23 | 82.67 | |
741 | 2010-04-12 07:56:34 | 74.25 | |
670 | 2010-02-23 13:44:06 | 63.18 | |
587 | 2009-06-21 09:52:23 | 73.13 | |
565 | 2009-06-18 02:45:07 | 79.08 | |
562 | 2009-06-18 02:42:18 | 74.94 | |
461 | 2009-06-11 13:56:46 | 71.37 | |
23 | 2009-03-30 10:39:11 | 52.39 |