Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
270 | 2009-01-11 08:26:28 | 36.95 | |
175 | 2009-01-11 05:19:44 | 40.11 |