Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
140 | 2010-03-11 15:40:10 | 114.30 | |
112 | 2010-03-04 16:14:18 | 147.58 | |
79 | 2010-01-09 19:56:46 | 149.33 |