Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4912 | 2012-12-05 04:22:58 | 92.19 | 96% |
4578 | 2012-10-22 05:47:28 | 87.06 | 97% |
4351 | 2012-09-11 11:05:29 | 84.28 | 99% |
2682 | 2011-09-06 10:26:17 | 78.53 | 94% |
2182 | 2011-06-13 05:26:34 | 70.92 | 91% |
1290 | 2011-03-19 03:32:59 | 75.39 | |
1281 | 2011-03-18 13:33:46 | 73.80 | |
786 | 2011-02-23 10:32:57 | 70.49 | |
469 | 2011-02-12 08:23:18 | 74.81 |