Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
728 | 2011-03-31 04:36:07 | 57.84 | |
180 | 2011-03-05 01:19:58 | 51.27 |