All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
5747 | 2019-07-17 02:26:26 | 108.53 | 99% |
4724 | 2019-07-04 07:11:43 | 111.76 | 98% |
3780 | 2019-06-04 12:48:12 | 109.47 | 98% |