Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
9084 | 2012-05-18 16:36:38 | 101.37 | 97% |
8333 | 2012-01-09 10:33:29 | 97.58 | 98% |
7891 | 2011-12-30 02:53:46 | 92.37 | 96% |
7275 | 2011-12-04 17:50:57 | 94.41 | 95% |
6775 | 2011-11-22 10:02:54 | 95.49 | 96% |
6447 | 2011-11-14 14:00:27 | 98.01 | 97% |
4843 | 2011-09-08 16:46:02 | 97.02 | 95% |
4678 | 2011-08-30 09:45:40 | 85.29 | 94% |
4040 | 2011-07-31 12:34:38 | 96.37 | 96% |
3811 | 2011-07-24 15:28:28 | 94.47 | 98% |
3800 | 2011-07-24 12:01:05 | 93.99 | 97% |
2543 | 2011-05-25 12:25:43 | 98.99 | 98% |
2492 | 2011-05-24 04:31:52 | 91.04 | 98% |
2450 | 2011-05-20 07:01:39 | 83.12 | 93% |
2180 | 2011-05-08 12:41:24 | 100.99 | 96% |
2108 | 2011-05-06 17:01:32 | 86.74 | 94% |
1847 | 2011-04-29 06:07:13 | 89.07 |