Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5190 | 2013-07-09 08:04:14 | 76.36 | 97% |
4485 | 2012-02-29 07:58:49 | 56.54 | 88% |
3594 | 2011-07-29 12:46:18 | 69.66 | 91% |
2854 | 2011-03-31 10:00:47 | 67.95 | |
2085 | 2011-01-29 11:08:09 | 56.72 | |
1847 | 2011-01-16 14:14:41 | 66.19 | |
1285 | 2011-01-07 16:48:50 | 54.89 | |
1121 | 2011-01-03 10:51:48 | 52.43 | |
990 | 2010-12-29 06:18:28 | 54.75 | |
880 | 2010-12-26 15:49:35 | 55.02 | |
308 | 2010-12-10 15:04:02 | 54.51 | |
192 | 2010-11-30 11:08:00 | 60.03 | |
15 | 2009-11-15 13:30:09 | 41.19 |