Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1353 | 2010-10-15 09:56:35 | 50.10 | |
1169 | 2010-03-20 09:43:24 | 50.36 | |
903 | 2010-01-16 02:59:21 | 43.42 | |
685 | 2009-12-22 02:29:49 | 39.78 | |
543 | 2009-12-16 08:20:30 | 45.51 |