Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1036 | 2009-02-06 13:15:19 | 83.67 | |
901 | 2009-01-27 12:39:02 | 78.01 | |
440 | 2009-01-16 12:12:12 | 67.21 | |
325 | 2009-01-13 04:15:00 | 69.09 |