Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1311 | 2009-04-28 06:17:15 | 126.09 | |
1255 | 2009-04-26 06:06:55 | 84.13 | |
1200 | 2009-04-25 07:46:37 | 90.46 | |
1021 | 2009-04-24 04:01:31 | 105.95 | |
673 | 2009-04-13 02:42:01 | 102.98 | |
502 | 2009-04-09 11:28:57 | 112.87 |