Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1742 | 2012-12-05 05:27:25 | 65.26 | 92% |
348 | 2012-05-21 05:41:59 | 76.38 | 97% |
309 | 2012-05-17 08:49:52 | 69.92 | 95% |
292 | 2012-05-15 06:04:52 | 68.68 | 93% |
196 | 2012-05-09 10:30:42 | 63.13 | 95% |