The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
52221 | 2017-08-13 11:45:28 | 128.46 | 99% |
50119 | 2017-05-05 13:44:51 | 151.39 | 100% |
49593 | 2017-05-02 13:19:44 | 110.04 | 90% |
49225 | 2017-04-28 14:20:12 | 141.55 | 98% |
49111 | 2017-04-23 06:15:46 | 138.74 | 97% |
48965 | 2017-04-16 04:36:41 | 129.14 | 96% |
47935 | 2017-03-11 00:47:31 | 132.29 | 97% |
46920 | 2017-02-10 14:02:07 | 118.93 | 98% |
46834 | 2017-02-10 12:18:12 | 104.78 | 93% |