Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2610 | 2013-09-17 12:29:03 | 53.87 | 87% |
2269 | 2013-04-16 05:58:25 | 56.89 | 94% |
1939 | 2013-02-27 09:03:25 | 55.70 | 95% |
1731 | 2012-10-26 07:57:25 | 55.63 | 91% |
1481 | 2012-08-22 09:58:02 | 43.73 | 94% |
1427 | 2012-08-17 11:44:10 | 50.05 | 90% |
555 | 2012-05-01 08:31:34 | 42.29 | 93% |
443 | 2012-04-18 20:39:25 | 38.54 | 91% |
431 | 2012-04-18 17:03:33 | 45.02 | 93% |
411 | 2012-04-18 13:48:00 | 42.86 | 94% |