The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
52368 | 2019-08-01 04:19:53 | 101.75 | 99% |
50492 | 2019-04-05 07:18:35 | 94.97 | 96% |
44650 | 2018-12-30 06:23:45 | 93.00 | 97% |
42731 | 2018-11-15 06:48:50 | 109.27 | 98% |
42447 | 2018-11-10 00:56:40 | 110.10 | 98% |
39343 | 2018-09-26 01:30:30 | 101.35 | 98% |
34333 | 2018-07-07 04:54:14 | 108.82 | 100% |
29270 | 2018-02-22 06:45:11 | 103.69 | 99% |
24337 | 2017-10-23 06:00:51 | 93.94 | 98% |