The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
53587 | 2019-10-07 03:06:10 | 111.90 | 98% |
51056 | 2019-04-13 02:46:35 | 110.66 | 99% |
47960 | 2019-02-22 06:34:15 | 116.81 | 99% |
47727 | 2019-02-20 03:09:33 | 106.72 | 98% |
46784 | 2019-02-08 06:17:05 | 118.63 | 99% |
41414 | 2018-10-26 03:23:20 | 111.85 | 98% |
37826 | 2018-09-01 05:51:45 | 100.38 | 98% |
34772 | 2018-07-12 06:39:30 | 107.41 | 99% |
32375 | 2018-05-14 00:51:57 | 117.75 | 99% |
32065 | 2018-05-07 01:52:20 | 107.31 | 99% |
24945 | 2017-11-09 07:34:02 | 98.38 | 98% |
23808 | 2017-10-08 02:26:02 | 85.39 | 95% |
22112 | 2017-08-24 02:58:49 | 96.96 | 98% |
16889 | 2017-05-07 21:02:21 | 101.31 | 98% |
16392 | 2017-04-29 06:31:08 | 86.14 | 94% |
15461 | 2017-04-12 02:07:27 | 90.95 | 94% |
13178 | 2017-02-15 21:34:29 | 85.21 | 93% |