The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
42250 | 2018-11-08 02:01:38 | 99.71 | 98% |
40436 | 2018-10-09 22:29:48 | 82.88 | 95% |
38941 | 2018-09-19 03:14:24 | 91.24 | 97% |
38245 | 2018-09-07 02:23:44 | 107.60 | 99% |
32604 | 2018-05-18 21:47:03 | 105.77 | 98% |
27614 | 2018-01-03 04:19:38 | 109.14 | 99% |
24730 | 2017-11-05 02:06:25 | 100.17 | 98% |
18864 | 2017-06-21 02:38:02 | 93.76 | 97% |
17223 | 2017-05-15 05:47:53 | 93.40 | 96% |
15925 | 2017-04-19 21:40:51 | 87.92 | 94% |
15776 | 2017-04-16 21:32:31 | 84.24 | 90% |
14313 | 2017-03-21 07:48:40 | 89.36 | 95% |