The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
47114 | 2019-01-03 14:42:01 | 84.30 | 98% |
46148 | 2018-08-20 13:50:35 | 80.25 | 98% |
41473 | 2018-05-03 16:11:21 | 86.21 | 97% |
38617 | 2018-04-16 15:57:10 | 87.51 | 98% |
23116 | 2017-11-27 17:38:58 | 81.85 | 98% |
22903 | 2017-11-24 15:54:09 | 82.00 | 97% |
16711 | 2017-10-18 22:30:26 | 65.69 | 97% |
11902 | 2017-09-16 10:38:53 | 60.31 | 96% |
9822 | 2017-09-05 09:51:06 | 62.73 | 96% |
8920 | 2017-08-29 06:38:48 | 66.56 | 97% |
6606 | 2017-08-08 14:08:34 | 59.84 | 98% |
4308 | 2017-06-28 10:49:39 | 67.71 | 97% |
2976 | 2017-06-19 11:38:09 | 55.20 | 97% |
2781 | 2017-06-14 16:47:13 | 54.76 | 95% |
2231 | 2017-06-05 11:35:21 | 48.34 | 95% |
681 | 2017-05-14 23:51:49 | 34.34 | 89% |