Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
10026 | 2014-07-01 18:59:56 | 47.94 | 93% |
9110 | 2014-05-18 10:31:33 | 39.95 | 88% |
8745 | 2014-05-02 12:38:29 | 48.27 | 92% |
8743 | 2014-05-02 12:35:46 | 60.12 | 98% |
8671 | 2014-04-27 14:24:43 | 57.08 | 96% |
8653 | 2014-04-27 11:44:22 | 52.80 | 98% |
8046 | 2014-03-30 12:47:49 | 47.28 | 90% |
7899 | 2014-03-24 18:15:41 | 45.64 | 89% |
6975 | 2014-02-16 13:25:21 | 48.53 | 93% |
6610 | 2014-02-03 09:38:03 | 49.09 | 93% |
5200 | 2013-12-06 14:09:38 | 57.16 | 96% |
4949 | 2013-11-26 16:40:56 | 54.29 | 97% |
4336 | 2013-10-21 14:31:18 | 51.47 | 99% |
4062 | 2013-09-29 12:32:25 | 51.42 | 95% |
4046 | 2013-09-26 18:06:25 | 51.27 | 99% |
3692 | 2013-08-31 18:06:27 | 47.21 | 95% |
2666 | 2013-07-02 12:31:54 | 41.27 | 93% |
1166 | 2013-05-09 18:30:10 | 45.97 | 96% |
1131 | 2013-05-08 18:56:38 | 36.68 | 88% |