Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1368 | 2011-03-30 12:34:19 | 71.95 | |
944 | 2011-02-13 04:51:35 | 83.88 | |
789 | 2011-02-07 12:14:37 | 65.24 | |
227 | 2010-09-11 18:41:09 | 63.69 |