Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4173 | 2016-05-19 10:12:23 | 113.75 | 100% |
3883 | 2013-02-13 03:55:27 | 102.55 | 94% |
3700 | 2012-12-21 03:43:50 | 97.17 | 94% |
3075 | 2010-06-10 07:38:36 | 122.86 | |
2778 | 2010-02-08 04:41:30 | 114.66 | |
2770 | 2010-02-08 04:32:29 | 117.90 | |
2411 | 2009-03-06 04:58:40 | 112.53 | |
1983 | 2008-12-08 06:57:30 | 110.27 | |
1875 | 2008-11-18 08:15:28 | 110.33 | |
1802 | 2008-11-17 00:22:28 | 116.53 | |
1498 | 2008-10-26 07:46:41 | 93.95 | |
1390 | 2008-10-20 08:04:59 | 96.81 | |
1361 | 2008-10-16 09:07:32 | 99.07 | |
1211 | 2008-10-13 03:08:53 | 92.96 | |
1060 | 2008-10-06 08:31:02 | 93.54 |