Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1092 | 2010-12-15 19:54:56 | 67.30 | |
919 | 2010-09-28 16:59:30 | 69.25 |