Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2282 | 2010-03-29 14:42:29 | 88.55 | |
1964 | 2010-03-24 21:06:21 | 86.68 | |
1642 | 2010-03-19 20:56:50 | 90.34 | |
1529 | 2010-03-17 22:02:40 | 84.49 | |
1058 | 2010-03-10 18:32:03 | 79.65 | |
620 | 2010-03-04 04:37:12 | 94.55 | |
427 | 2010-03-02 21:36:10 | 63.56 | |
401 | 2010-02-27 05:40:00 | 89.43 | |
262 | 2010-02-14 21:56:10 | 71.98 |