Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3554 | 2010-10-06 05:54:53 | 68.48 | |
2568 | 2010-04-21 06:23:04 | 66.14 | |
2329 | 2010-03-18 04:22:40 | 74.26 | |
1694 | 2010-01-25 07:39:18 | 56.73 | |
1571 | 2010-01-07 02:17:21 | 60.42 | |
982 | 2009-10-29 05:24:55 | 62.39 | |
684 | 2009-09-30 06:36:40 | 61.41 | |
215 | 2009-06-25 04:20:50 | 55.46 | |
15 | 2009-06-16 03:41:08 | 60.97 |