Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
461 | 2011-03-23 23:12:19 | 105.68 | |
80 | 2011-03-10 22:46:12 | 103.66 | |
47 | 2011-03-10 03:51:54 | 87.54 |