Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
10584 | 2012-12-08 18:56:50 | 81.42 | 96% |
10502 | 2012-11-22 05:38:33 | 88.25 | 98% |
10323 | 2012-11-04 17:56:58 | 84.26 | 96% |
10261 | 2012-10-30 04:31:05 | 76.83 | 95% |
10194 | 2012-10-15 02:03:07 | 85.51 | 96% |
9688 | 2012-08-10 17:41:50 | 81.65 | 93% |
8775 | 2012-04-15 02:22:10 | 69.86 | 89% |
8397 | 2012-02-12 03:13:40 | 70.42 | 93% |
7452 | 2011-11-23 18:39:09 | 72.97 | 89% |
7245 | 2011-10-30 19:04:55 | 80.80 | 95% |
6919 | 2011-10-01 21:03:19 | 71.83 | 91% |
6403 | 2011-09-05 17:02:27 | 87.18 | 99% |
6292 | 2011-08-31 15:48:17 | 75.32 | 94% |
6267 | 2011-08-30 04:17:51 | 76.04 | 93% |
6085 | 2011-08-18 04:54:19 | 65.03 | 88% |
5964 | 2011-08-12 05:10:55 | 63.55 | 93% |
5899 | 2011-08-08 02:52:03 | 77.84 | 93% |
5231 | 2011-06-25 04:57:57 | 80.28 | 95% |
5057 | 2011-06-02 21:51:20 | 75.78 | 92% |
4988 | 2011-05-29 05:40:22 | 77.45 | 95% |
4385 | 2011-03-22 05:01:17 | 72.55 | |
3730 | 2010-11-09 17:41:01 | 62.42 | |
2340 | 2010-01-20 18:53:37 | 65.80 | |
2304 | 2010-01-16 20:31:57 | 70.68 | |
2288 | 2010-01-14 18:49:40 | 62.54 | |
1996 | 2009-12-19 23:25:48 | 73.93 | |
1793 | 2009-12-08 18:25:01 | 66.24 | |
1155 | 2009-09-25 01:11:47 | 65.44 |