Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1795 | 2012-05-30 18:36:37 | 60.45 | 91% |
1728 | 2012-01-10 21:58:18 | 60.03 | 92% |
1511 | 2011-12-16 12:28:13 | 60.58 | 97% |
1349 | 2011-12-01 16:10:36 | 57.72 | 87% |
1029 | 2011-10-04 15:52:00 | 47.56 | 82% |