Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
8148 | 2017-08-08 06:09:16 | 89.16 | 97% |
6904 | 2017-01-08 07:48:40 | 88.70 | 96% |
5823 | 2016-12-06 04:13:13 | 85.43 | 96% |
5225 | 2016-10-24 10:15:15 | 94.73 | 97% |
4605 | 2016-02-28 03:14:21 | 97.80 | 97% |
4604 | 2016-02-28 03:13:41 | 84.99 | 97% |
4535 | 2016-02-27 09:41:29 | 72.77 | 92% |
3039 | 2013-07-16 18:09:44 | 80.18 | 97% |
2945 | 2013-07-15 05:22:31 | 70.21 | 90% |
2868 | 2013-07-14 10:30:59 | 83.49 | 98% |
2375 | 2013-07-09 10:37:20 | 85.57 | 95% |
2089 | 2013-07-05 19:23:29 | 72.05 | 93% |
1999 | 2013-07-04 06:49:50 | 49.34 | 94% |
1847 | 2013-07-03 00:57:59 | 75.75 | 91% |
1789 | 2013-07-02 05:16:26 | 70.05 | 93% |
1137 | 2013-06-25 01:03:02 | 79.55 | 95% |
825 | 2013-06-23 09:53:15 | 81.10 | 94% |
554 | 2013-06-21 04:41:47 | 83.19 | 95% |
454 | 2013-06-19 10:11:18 | 67.46 | 93% |