Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2085 | 2009-12-19 19:21:15 | 92.12 | |
1806 | 2009-12-14 01:40:08 | 109.56 | |
1595 | 2009-12-12 00:57:42 | 92.58 | |
1045 | 2009-12-06 06:44:54 | 89.42 | |
1024 | 2009-12-06 06:16:41 | 95.46 | |
1023 | 2009-12-06 06:15:51 | 87.96 | |
915 | 2009-12-03 09:40:47 | 90.32 | |
885 | 2009-12-03 04:59:08 | 102.27 | |
878 | 2009-12-03 00:23:40 | 96.38 | |
871 | 2009-12-03 00:13:54 | 97.30 | |
760 | 2009-12-01 05:19:18 | 94.09 | |
597 | 2009-11-29 22:41:56 | 81.42 | |
181 | 2009-11-22 04:54:14 | 88.21 |