Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2687 | 2012-11-19 02:26:57 | 59.23 | 93% |
2562 | 2012-11-06 06:10:27 | 61.90 | 95% |
1696 | 2010-10-23 14:31:41 | 54.00 | |
586 | 2010-02-17 11:47:10 | 41.29 |