The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1499 | 2020-03-22 23:57:17 | 121.12 | 97% |
503 | 2019-06-02 20:23:29 | 149.68 | 98% |