Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3159 | 2011-09-18 20:09:25 | 58.89 | 87% |
2153 | 2011-01-07 05:06:50 | 96.29 | |
1891 | 2010-06-28 07:08:16 | 100.59 | |
1303 | 2009-12-14 10:30:57 | 94.51 | |
1136 | 2009-11-23 05:03:33 | 86.42 | |
1104 | 2009-11-19 08:52:32 | 83.48 | |
501 | 2009-04-10 11:09:53 | 80.34 | |
284 | 2009-03-30 13:57:24 | 80.37 |