Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3272 | 2012-10-10 01:45:34 | 68.96 | 83% |
3242 | 2012-10-04 01:52:41 | 54.06 | 78% |
3060 | 2012-09-12 02:00:34 | 68.24 | 89% |
2159 | 2012-05-24 06:05:36 | 52.49 | 82% |
1748 | 2012-04-24 06:52:00 | 56.03 | 87% |
1660 | 2012-04-13 07:23:02 | 49.43 | 79% |
834 | 2012-02-22 09:28:48 | 62.47 | 88% |