Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2039 | 2011-09-13 02:39:09 | 37.65 | 97% |
2026 | 2011-09-13 02:16:10 | 35.60 | 96% |
401 | 2010-11-23 03:38:55 | 28.16 | |
380 | 2010-11-21 15:18:49 | 35.03 | |
364 | 2010-11-20 02:47:55 | 33.44 | |
182 | 2010-11-11 04:09:29 | 33.21 |